WARGAME: Player Perspectives
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Project workshop 4: March 12-13, 2018

Venue: UiT Tromsø

Confirmed Speakers:

Kristine Jørgensen, University of Bergen (keynote)

Kristýna Hněvsová, Charles University in Prague

Emil L. Hammar, UiT Tromsø

Adam Chapman, University of Gothenburg

Phil Hammmond, London South Bank University

The workshop has been funded by the Arts and Humanities Research Council UK (AHRC) grant WARGAME: Memory, Militarism, and the Subject of Play (2017-18).

Programme:

Day 1: March 12, 2018 Venue: UiT Tromsø, TEO 1.417

10:15 - 10:45: Holger Pötzsch, UiT

Introduction to the WARGAME project and the 2018 funding proposal

PDF of the presentation can be accessed here.

Coffee/tea

11:00 - 12:00: Kristine Jørgensen (UiB)

KEYNOTE: A Player-Response Theory

A video recording of the presentation can be accessed here. Gratitude to RESULT (UiT) for filming the event.

PDF of the presentation can be accessed here.

12:00 - 13:00: Lunch

PAPER SESSION:

13:15 - 13:45: Emil Hammar (UiT Tromsø)

The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory

PDF of the presentation can be accessed here.

13:45 - 14:15: Kristýna Hněvsová and Vít Šisler (CUP)

Players' Acceptance of a Critical War Game - Case Study of Attentat 1942

PDF of the presentation can be accessed here.

14:15 - 14:45: Adam Chapman (UoG)

Modding History - Replay, Revision and the Constitution of the Accurate

PDF of the presentation can be accessed here.

14:45 - 15:15: Phil Hammond (LSBU)

The WARGAME Industry Panel

PDF of the presentation can be accessed here.

15:15 - 15:30: Final remarks

18:30: Dinner in town.

Day 2: March 13, 2018 Venue: UiT Tromsø, B-1003

10:15 - 12:00: Planning and development session 1: Overarching issues

12:00 - 13:00: Lunch

13:00 - 16:00: Planning and development session 2: Joint walk-through of entire draft NFR proposal

16:00 - 16:30: Final remarks

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