Memory, Militarism & the Subject of Play
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Project workshop 3: September 14-15, 2017

Venue: London South Bank University

Confirmed Speakers:

Holger Pötzsch (UiT), Philip Hammond (LSBU), Adam Chapman (Univ. of Göteborg), Emil Hammar (UiT), Piotr Sterczewski (Jagiellonian Univ. Krakow), Vit Šisler (Charles Univ. Prague), Chris Kempshall, Mateusz Felczak (Jagiellonian Univ. Krakow), Tomasz Majkowski (Jagiellonian Univ. Krakow), Kristine Jørgensen (UiB), Joakim Arnøy (Narvik War Museum), Dmitra Nikolaidou (Univ. og Thessaloniki), Jamie Woodcock (LSE), Kevin McSorley (Univ. of Portsmouth), Eva Kingsepp (Karlstad University), Mikhail Shakhnazarov (UiT)

The workshop has been funded by the Arts and Humanities Research Council UK (AHRC) grant WARGAME: Memory, Militarism, and the Subject of Play (2017-18).

Programme:

PDF of programme schedule can be downloaded here.

Day 1: September 14, 2017 Venue: LSBU

09:00 Introduction (Holger Pötzsch, UiT & Philip Hammond, LSBU)

Paper Session 1:

09:15 Bringing the Holocaust into Play: Wolfenstein, Metaphor, and Difficult Histories in Videogames (Adam Chapman, Univ. of Gothenburg)
Respondent: Emil Hammar

09:45 Mnemonic Hegemony and Polish Games on Armed Conflicts (Piotr Sterczewski, Jagiellonian Univ. Krakow)
Respondent: Vít Šisler

10:15 Games of WWI, Cultural Memory, and Modern Conceptions of War as a National Cause (Chris Kempshall)
Respondent: Piotr Sterczewski

10:45 Coffee and Tea Break (15 Minutes)

Paper Session 2:

11:00 Exploring the Permanent State of Exception: Chernobyl, the Cold War and the S.T.A.L.K.E.R. Video Game Series (Mateusz Felczak, Jagiellonian Univ. Krakow)
Respondent: Holger Pötzsch

11:30 Casualties of Secret Wars: Sanitized Military Conflict as History's Driving Force in the Assassin's Creed Series (Tomasz Majkowski, Jagiellonian Univ. Krakow)
Respondent: Mateusz Felczak

12:00 Reality Check: Military Videogames and the Problem of Authenticity (Philip Hammond, LSBU)
Respondent: Kristine Jørgensen

12:30 Lunch Break (45 Minutes)

Paper Session 3:

13:30 Tabletop Roleplaying Games for Peace: A Case Study from the Narvik War Museum (Joakim Arnøy, Narvik War Museum)
Respondent: Dmitra Nikolaidou

14:00 Envisioning Marginalized Histories in Play: The Intersection between Cultural Memory, Player Reflections and Hegemony (Emil Hammar, UiT)
Respondent: Jamie Woodcock

14:30 The Art of War: The Role of Labour in the Production of History and Memory in Military Videogames (Jamie Woodcock, LSE)
Respondent: Philip Hammond

15:00 Coffee and Tea Break (15 Minutes)

Paper Session 4:

15:30 War Game Experiences: Qualitative Methods in the Study of War Games (Kristine Jørgensen, UiB)
Respondent: Chris Kempshall

16:00 Positioning Players as Political Subjects: Forms of Estrangement in This War of Mine and Spec Ops: The Line (Holger Pötzsch, UiT)
Respondent: Tomasz Majkowski

16:30 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games (Dimitra Nikolaidou, Univ. of Thessaloniki)
Respondent: Adam Chapman

17:00 Critical War Game Design: Mapping New Territories (Vít Šisler, Charles Univ. Prague)
Respondent: Joakim Arnøy

17:30 Coffee and Tea Break (15 Minutes)

Paper Session 5:

17:45 Playing in the End Times: Wargames, Resilience and the Art of Failure (Kevin
McSorley, Univ. of Portsmouth)

18:00 A Factual Fantastic: Gamers’ Reception of WWII Shooter Games (Eva
Kingsepp, Karlstad University)

18:15 Video Games as Conditionalized Persuasive Realities (Mikhail Shakhnazarov, UiT)

18:30 Concluding Remarks (Holger Pötzsch & Phil Hammond)

Day 2: September 15, 2017 Venue: LSBU

Session 1:

10:00 - 12:00 Project Development and Planning - Part 1

  • Anthology - Way Forward
  • Upcoming Events and Activities

(11:00 Coffee and Tea Break)

12:00 Working Lunch (60 Minutes)

Session 2:

13:15 - 15:15 Project Development Planning - Part 2

  • Project Proposal Planning: Research Council of Norway (FRIPRO: May 2018)
  • Other Issues

(14:30 Coffee and Tea Break)

15:15 Concluding Remarks

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